Please use this identifier to cite or link to this item: dspace.pdpu.edu.ua/jspui/handle/123456789/17088
Title: Gamification as a trend in organizing professional education of sociologists in the context of distance learning: analysis of practices
Authors: Kiv, Arnold
Ків, Арнольд
Kalashnikova, Liudmyla
Hrabovets, Iryna
Chernous, Liudmyla
Chorna, Viktoriia
Keywords: gamification
sociology
distance education
professional education
Issue Date: 2022
Publisher: Educational Technology Quarterly
Citation: Kalashnikova L., Hrabovets I., Chernous L., Chorna V. and Kiv A., 2022. Gamification as a trend in organizing professional education of sociologists in the context of distance learning: analysis of practices. Educational Technology Quarterly. 2022. pp.115–128.
Abstract: The article identifies the essence of the phenomenon of gamification as a modern trend in distance education, as well as outlines its innovative potential based on the analysis of cases of introduction of gamification elements in the training of sociology students at Kryvyi Rih State Pedagogical University and Petro Mohyla Black Sea National University. Case studies were performed using an analytical model of gamification, which includes four interrelated elements: actors, content, effects, context.
URI: dspace.pdpu.edu.ua/jspui/handle/123456789/17088
Appears in Collections:Кафедра інноваційних технологій та методики навчання природничих дисциплін

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