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dc.contributor.authorKiv, Arnold-
dc.contributor.authorКів, Арнольд-
dc.contributor.authorKalashnikova, Liudmyla-
dc.contributor.authorHrabovets, Iryna-
dc.contributor.authorChernous, Liudmyla-
dc.contributor.authorChorna, Viktoriia-
dc.date.accessioned2023-04-25T09:50:12Z-
dc.date.available2023-04-25T09:50:12Z-
dc.date.issued2022-
dc.identifier.citationKalashnikova L., Hrabovets I., Chernous L., Chorna V. and Kiv A., 2022. Gamification as a trend in organizing professional education of sociologists in the context of distance learning: analysis of practices. Educational Technology Quarterly. 2022. pp.115–128.uk
dc.identifier.uridspace.pdpu.edu.ua/jspui/handle/123456789/17088-
dc.description.abstractThe article identifies the essence of the phenomenon of gamification as a modern trend in distance education, as well as outlines its innovative potential based on the analysis of cases of introduction of gamification elements in the training of sociology students at Kryvyi Rih State Pedagogical University and Petro Mohyla Black Sea National University. Case studies were performed using an analytical model of gamification, which includes four interrelated elements: actors, content, effects, context.uk
dc.language.isoenuk
dc.publisherEducational Technology Quarterlyuk
dc.subjectgamificationuk
dc.subjectsociologyuk
dc.subjectdistance educationuk
dc.subjectprofessional educationuk
dc.titleGamification as a trend in organizing professional education of sociologists in the context of distance learning: analysis of practicesuk
dc.typeArticleuk
Appears in Collections:Кафедра інноваційних технологій та методики навчання природничих дисциплін

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