Please use this identifier to cite or link to this item: dspace.pdpu.edu.ua/jspui/handle/123456789/19459
Title: Leveraging gamification and game-based technologies for educational purposes
Authors: Sikora, Y.
Черних, Володимир Володимирович
Shaforost, Y.
Danylyuk, S.
Chernykh, Volodymyr Volodymyrovych
Keywords: virtual communication
online interaction
adolescents
secondary school students
new Ukrainian school concept
online learning
Issue Date: Jun-2024
Publisher: MALQUE Publishing
Citation: Sikora, Y., Chernykh, V., Shaforost, Y., Danylyuk, S., & Chemerys, I. (2024). Leveraging gamification and game-based technologies for educational purposes. Multidisciplinary Reviews, 7, 2024spe008. https://doi.org/10.31893/multirev.2024spe008
Abstract: The significance of the study is underscored by the continual challenges confronting contemporary educators in their quest for innovative teaching methodologies. This matter is a subject of investigation by numerous scholars and is accentuated by the evolution of information and communication technologies, the imperative rise of distance and online learning, and systemic alterations in the national educational framework. The adoption of the Conceptual Framework for Reforming Secondary Education, known as the "New Ukrainian School," endorsed by the Board of the Ministry of Education and Science of Ukraine on October 27, 2016, has intensified the exploration of modern, engaging, and efficacious teaching technologies. The heightened emphasis on the elimination of standardization within the educational process, cultivation of student interest, stimulation of motivation for academic endeavors, encouragement of collaborative learning, fostering of mutual assistance, promotion of mobility and dynamism, and the cultivation of creativity are intrinsic attributes of contemporary pedagogical approaches. These attributes align with the prevailing transformative trends in education both within Ukraine and globally. The primary objective of this study is to analyze the integration of gaming technologies within secondary school education. The employed research methodologies encompass the application of analysis, synthesis, generalization, and the systematic examination of scientific literature. The study emphasizes the process of generalization as a pivotal methodological approach. The research materials are centered on the exploration of gamification and gamebased learning technologies within the pedagogical and scholarly discourse in both Ukrainian and international contexts
URI: dspace.pdpu.edu.ua/jspui/handle/123456789/19459
Appears in Collections:Кафедра прикладної математики та інформатики

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